We found – 22 articles for motion design

An evening with Katherine Isbister: How Games Move Us – Emotion by Design

A MAZE. presents in cooperation with Berlingamescene.com a surprising summer talk appearance by Katherine Isbister at Urban Spree Galerie.

Katherine Isbister is Professor of Computational Media, and core faculty member in the Center for Games and Playable Media at the University of California, Santa Cruz. She was the founding research director of the Game Innovation Lab at NYU, and a founding faculty member of the NYU Game Center. Isbister has written several books about game design, such as Better Game Characters by Design, and most recently How Games Move Us: Emotion by Design, published by MIT Press.

Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Description copied from https://mitpress.mit.edu/how-games:

9780262034265_0This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience.

Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train.

Pay what you want entrance fee: 1-5€



Faux Images XXII

FAUX IMAGES is a quarterly meeting, which provides a platform for showing and exchanging work and networking for the Berlin animation and motion design scene.

Der Nikolaus bringt Matt Lambert X Alexander Scholz X Péter Vácz

Besides the opportunity for artists to present themselves and their work, central to FAUX IMAGES is the idea of community and mutual inspiration.

At each meeting, local and international filmmakers, designers and artists from related disciplines are invited to present their work through lectures and screening.

FAUX IMAGES is organized by Mate Steinforth.

Admission is free.

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FAUX IMAGES XXI

FAUX IMAGES is a quarterly meeting, which provides a platform for showing and exchanging work and networking for the Berlin animation and motion design scene.

Faux Images XXI with:

Nikolai von Sallwitz (Von Sallwitz Sound Architecture — HH)
Alexander Scholz (CreativeApplications.Net — B)
Sebastian Baptista (http://www.sebastianbap.com/ — BCN)

Besides the opportunity for artists to present themselves and their work, central to FAUX IMAGES is the idea of community and mutual inspiration.

At each meeting, local and international filmmakers, designers and artists from related disciplines are invited to present their work through lectures and screening.

FAUX IMAGES is organized by Mate Steinforth.

Admission is free.

FB Event



Faux Images XX

FAUX IMAGES is a quarterly meeting, which provides a platform for showing and exchanging work and networking for the Berlin animation and motion design scene.

Besides the opportunity for artists to present themselves and their work, central to FAUX IMAGES is the idea of community and mutual inspiration.

At each meeting, local and international filmmakers, designers and artists from related disciplines are invited to present their work through lectures and screening.

FAUX IMAGES is organized by Mate Steinforth.

Admission is free.

FB Event



Faux Images XVIII

FAUX IMAGES XVIII with:

FIELD.IO (London), SUSI SIE (Berlin), AIRBORN STUDIOS (Berlin)

FAUX IMAGES is a quarterly meeting, which provides a platform for showing and exchanging work and networking for the Berlin animation and motion design scene.

Besides the opportunity for artists to present themselves and their work, central to FAUX IMAGES is the idea of community and mutual inspiration.

At each meeting, local and international filmmakers, designers and artists from related disciplines are invited to present their work through lectures and screening.

FAUX IMAGES is organized by Mate Steinforth.

Admission is free

 

http://www.field.io/

http://susisie.de/

http://www.airborn-studios.com/

 

FB Event



FAUX IMAGES XVII

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For the 1st time at Urban Spree, Faux Images XVII brings you Lilian Darmono (UK) FOREAL (TRIER) and schnellebuntebilder (BERLIN) featuring their exclusive installation M2.

FAUX IMAGES is a quarterly meeting which provides a platform for showing and exchanging work and networking for the Berlin animation and motion design scene.

Besides the opportunity for artists to present themselves and their work, central to FAUX IMAGES is the idea of community and mutual inspiration.

At each meeting, local and international filmmakers, designers and artists from related disciplines are invited to present their work through lectures and screening.

FAUX IMAGES is organized by Mate Steinforth.

Admission is free.

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schnellebuntebilder

Since 2011, Sebastion Huber, Robert Pohle and Johannes Timpernagel have been bringing data and pixels to life. Their handmade, generative and interactive design is best suited to the museum space, shortfilms and performance arts: physical movements turn into visual languages, rhythms turn into structures, epochs into sound and image collages, empty rooms are filled with projections and grey facades enlivened with lights.

What kicked off with music videos, animated films and visuals soon led to a more complex, project-based teamwork in the cultural sphere. To implement their projects, schnellebuntebilder work closely with curators, exhibition designers, creative artist, dancers and sound designers.

schnellebuntebilder forge links between design and the arts: rendered animations and programmed graphics in real-time are both part of their repertoire. Anything goes as long as the trio achieve their favourite result: schnellebuntebilder.

FOREAL (Trier, GER)
http://www.weareforeal.com/

This young illustrator duo delivers contemporary and unique design solutions to a wide range of clients of different commercial backgrounds such as advertising, editorial or fashion.

Little details, intense colors and extraordinary compositions are their passion. The strive to transform each project into “eye candy”. Whether the client is a small or a large company, an agency, a musician, a cultural institution, a fashion brand or an individual… They’re always up for collaborations and new challenging projects.

LILIAN DARMONO (London, UK)
http://www.liliandarmono.com

Trained in Graphic Design and Multimedia, Lilian has been working in the creative industry since 2001. In addition to that She has also been a part-time lecturer at Swinburne National Institute of Design in 2004, and a guest speaker on several occasions at Maryland Institute College of Art, Baltimore.