We found – 17 articles for video games

A MAZE. / BERLIN – 3rd International Independent Video Games Festival

1382186_10151940470352258_525450249_nA MAZE. / Berlin is an international platform for independent games that invites professionals and creatives from various fields to exchange their knowledge and visions, presenting their projects, playing, making contacts to collaborate on future projects. You can expect two days of inspiration, skill, celebration and play.

The festival website with programme and ticketing details is www.amaze-berlin.de

Festival opening:

April 09, 2014: Start: 7pm
Music: Computadora (Finest Amiga Mix)

April 10, 2014: Play wild!
Music: Patric Catani (Weird 8bit Electro), Humanelectro (Super Beat Box), Meneo (Game Boy Attack), Debmaster (Fresh 8 Beat)

April 11, 2014: Win respect + party hard!
Music: Tough Coded (Interactive Videogame Performance), Der Viereckige Hai (Circuit Bending Deluxe), Chipzel (Chiptune), Kozilek (Electro Banger), DJ Storno (Chippunk)

A MAZE. Awards Ceremony: April 11, 2014 – 8:30pm at Urban Spree

Locations:

Exhibition + Party (3pm-3am) Urban Spree
Revaler 99, RAW
10245 Berlin

Talks + Workshops (10am-6pm)
The WYE
Skalitzer Str. 86
10997 Berlin

 

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A MAZE. / Berlin 2017 – 6th International Independent Videogames and Playful Media

A MAZE. / Berlin 2017 – 6th International Independent Videogames and Playful Media – April 26 – 29, 2017

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NEW:
2 days of artistic and experimental VR / AR talk and workshop track

Bling Award Categories!
http://www.amaze-berlin.de/content/files/2017/statement-amaze-award-2017.pdf

Festival website including calls and news on: www.amaze-berlin.de

Get your tickets for A MAZE. / Berlin 2017 already now: https://amazeberlin2017.eventbrite.de/

Submit for the A MAZE. Awards 2017: https://award.amaze-berlin.de/

A MAZE. / Berlin is an international platform for unique and experimental games, playful media, interactive digital art and other realities that invites professionals and creatives from various fields to exchange their knowledge and visions, presenting their projects, playing and forming contacts to collaborate on future projects. You can expect three days of inspiration, skill, celebration and play.

Raw festival schedule:
– Official festival opening (Apr 26)
– Conference:
2 days Independent Videogames Conference (Apr 27/28)
2 days Other Realities (VR/ AR) Conference (Apr 28/29)
– Workshops (Apr 27/28/29)
– A MAZE. Awards 2017 (April 28)
– Exhibitions (Apr 26/27/28/29)
– Night program:
Music and AV live performances, party (Apr 26/27/28/29)
– VR Jam / Berlin Mini Jam (Apr 29)

more tba!

FB Event

Follow us on Twitter: @AMazeFest / @urban_spree
Like us on FB: www.facebook.com/amaze.festival / www.facebook.com/UrbanSpree

Produced/ Organized by: A MAZE.
www.a-maze.net

A MAZE. / Berlin is funded by Medienboard Berlin-Brandenburg and part of the framework “International Games Week Berlin”.

Funded by:
www.medienboard.de

Event Partners:
www.gamesweekberlin.com
www.qvconf.com



A MAZE. / Berlin 2016 – 5th International Independent Videogames Festival

 

From April 20th to April 23rd, A MAZE. / Berlin brings together international independent game developers, digital creatives and game enthusiast in Berlin. A MAZE. / Berlin is also a public festival with an mind-blowing music lineup, an hand selected exhibition of videogames, virtual reality experiences and interactive installations. On 23/04, A MAZE. is specifically designed as a general public and family day with a reduced entry ticket and access to all the video games of the exhibition.

 

A MAZE. / Berlin is an unique and cultural investigating international platform for games and playful media that invites professionals and creatives from various fields to exchange their knowledge and visions, presenting their projects, playing, making contacts to collaborate on future projects.

A MAZE. / Berlin represents independent and alternative games and celebrates the art-form and not the product.

You can expect three days of inspiration, skill, celebration and play. Talks and workshops give you insights and help your craft evolve, while exhibitions and game showcases give plenty of opportunity to play and enjoy your favorite art form. We are also proud to award the 5th International A MAZE. Awards.

Thorsten S. Wiedemann, Director and Founder of A MAZE. says:

“A MAZE. / Berlin turns 5! Thanks to all those who help to push the boundaries and make experimental games more alive, discussed, financed and accessible around the world. Nothing would have happened without your hard work and the will to express your ideals towards what you love: good games and more diversity in them. In order to embrace your ideals for game creation, A MAZE.’s task is to become even more international, diverse and political than any festival ever before. So don’t miss out and check out the first speakers.”

Award submission and ticketing: www.amaze-berlin.de

A MAZE. / Berlin is organized and curated by A MAZE., funded by Medienboard Berlin-Brandenburg and part of the framework “International Games Week Berlin” and in cooperation with Quo Vadis. Create. Game. Business conference in Berlin.

Links:
www.a-maze.net
www.medienboard.de
www.gamesweekberlin.com
www.qvconf.com

FB Event

FB Event for the Extra Family Day

 

 



A MAZE. Berlin: 4th International Independent Videogames Festival

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A MAZE. / Berlin brings together international independent game developers, digital creatives and game enthusiast in Berlin. A MAZE. / Berlin is also a public festival with an mind-blowing music lineup, a hand selected exhibition of experimental independent videogames, virtual reality experiences and interactive installations.

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The public exhibition at Urban Spree consists of “The other A MAZE. selection”The Brain – Playful installation, Pop Up Games, Open Screens, Student Showcase, Indie ArenaMore VR selection, Local Multiplayer Picnic, BAMBAMBAM Workshop and the 20 nominees of the A MAZE. Awards 2015.

April 22-25th 2015 // Urban Spree / Neue Heimat / Ambulatorium



A MAZE. / Berlin 2015 – 4th International Independent Videogames Festival

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“This A MAZE. / Berlin will basically blow our minds.” – Thorsten S. Wiedemann, Festival director and Founder of A MAZE.

Festival opening / exhibition / music / FREE ENTRY
A MAZE. / Berlin 2015
4th International Independent Videogames Festival
April 22 to 24, 2015 – plus extra family day

A MAZE. / Berlin brings together international independent game developers, digital creatives and game enthusiast in Berlin. A MAZE. / Berlin is also a public festival with an mind-blowing music lineup, an hand selected exhibition of experimental independent videogames, virtual reality experiences and interactive installations.

Music performances by:

– Jerry Mickle
– Failnaut (live)
– PeroPero (live)
– Transformer di Roboter (live)
– Lobst3r (live)

The public exhibition consists out of “The other A MAZE. selection”, The Brain – Playful installation, Pop Up Games, Open Screens, Indie Arena, More VR selection and the 20 nominees of the A MAZE. Awards 2015!

For more infos about program and ticketing: www.amaze-berlin.de

 

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An evening with Katherine Isbister: How Games Move Us – Emotion by Design

A MAZE. presents in cooperation with Berlingamescene.com a surprising summer talk appearance by Katherine Isbister at Urban Spree Galerie.

Katherine Isbister is Professor of Computational Media, and core faculty member in the Center for Games and Playable Media at the University of California, Santa Cruz. She was the founding research director of the Game Innovation Lab at NYU, and a founding faculty member of the NYU Game Center. Isbister has written several books about game design, such as Better Game Characters by Design, and most recently How Games Move Us: Emotion by Design, published by MIT Press.

Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Description copied from https://mitpress.mit.edu/how-games:

9780262034265_0This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience.

Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train.

Pay what you want entrance fee: 1-5€